Cue window elements¶
For cues, Ardour generally follows the design pattern of other applications that support a grid-based non-linear workflow.
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The main elements of the [Cue]{.dfn} window are:
Grid of tracks and cues, playback indicators
Mixer channel section
Clip and trigger slot options
Sidebar: Clips, Tracks, Sources, and Regions
Grid {#cue_window_grid}¶
The trigger slots [grid]{.dfn} is comprised of tracks (stacked horizontally) and cues (stacked vertically). Tracks group clips played by roughly the same instrument (or set of instruments, in case of drums and percussion). Cues group clips that will be played simultaneously.
Every [trigger slot]{.dfn} with a clip inside contains three elements: launch button/indicator, clip title, and follow action selector/indicator.
[Cue buttons]{.dfn} (A to H) to the left of the grid initiate the playback of an entire cue. Right-clicking on them opens a menu where it’s possible to set the same options for all clips and trigger slots in that cue:
Follow action
Launch style
Quantization
Color
The [playback indication area]{.dfn} displays four pieces of data for each track:
Clip playback progress
Which cue the playing clip belongs to
MIDI clip indication
Follow count
Similarly to cue playback buttons, the playback indication area has a right-click menu where it’s possible to set the same options for all clips and trigger slots in a track of choice.
This chapter provides more information on playback in the [Cue]{.dfn} window.
Mixer channel section {#cue_window_mixer_channels}¶
The mixer channel section is very similar to what’s available in the [Mixer]{.dfn} window: there’s the processor box, the same panner, as well as the mute and the solo buttons. Both the fader and the meter are horizontal, there is no choice for a type of meter.
Clip and trigger slot options {#cue_window_clip_options}¶
The bottom section contains several groups of controls:
Clip Properties: full name of a clip in the selected trigger slot, loading a different clip, gain control
Launch Options: how the clips’ playback is triggered and within what musical time unit it is quantized
Follow Actions: how many times one clip is played and what other clip’s playback is triggered next
Stretch Options (audio-only): stretching the original audio data to match current session tempo, adjusting assumed original tempo for creative purposes